状态模式

1 概念

1 定义

当一个对象内在状态改变时允许改变其行为。比如:停止状态下,不允许快进视频这个行为

类型:行为型

核心角色

  1. 环境类(Context):环境类是拥有状态的对象。它维护一个指向当前状态对象的引用,并将与状态相关的请求委托给状态对象进行处理。
  2. 抽象状态类(State):抽象状态类定义了一个接口,用于封装与环境对象相关的行为。它可以根据具体的状态进行具体的行为实现。
  3. 具体状态类(Concrete State):具体状态类实现了抽象状态类中定义的接口,提供了与具体状态相关的行为实现。

2 应用场景

一个对象存在多个状态(不同状态下行为不同),且状态可以转换

3 优缺点

优点:

  • 将不同状态隔离
  • 将各种状态的转换逻辑,分布到state的子类中,减少互相依赖
  • 增加新的状态简单

缺点:

  • 状态多的场景下,导致类数目增加,系统变复杂

2 代码实现

场景:网站的课程视频有暂停,快进,停止,播放状态

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// 课程状态抽象类
public abstract class CourseVideoState {
protected CourseVideoContext courseVideoContext;

public void setCourseVideoContext(CourseVideoContext courseVideoContext) {
this.courseVideoContext = courseVideoContext;
}

public abstract void play();
public abstract void speed();
public abstract void pause();
public abstract void stop();
}
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// 播放状态
public class PlayState extends CourseVideoState {

@Override
public void play() {
System.out.println("正常播放课程视频状态");
}

@Override
public void speed() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.SPEED_STATE);
}

@Override
public void pause() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PAUSE_STATE);
}

@Override
public void stop() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.STOP_STATE);
}
}
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// 快进状态
public class SpeedState extends CourseVideoState {
@Override
public void play() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PLAY_STATE);
}

@Override
public void speed() {
System.out.println("快进播放课程视频状态");
}

@Override
public void pause() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PAUSE_STATE);
}

@Override
public void stop() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.STOP_STATE);
}
}
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// 暂停状态
public class PauseState extends CourseVideoState {

@Override
public void play() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PLAY_STATE);
}

@Override
public void speed() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.SPEED_STATE);
}

@Override
public void pause() {
System.out.println("暂停播放课程视频状态");
}

@Override
public void stop() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.STOP_STATE);
}
}
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// 停止状态
public class StopState extends CourseVideoState {
@Override
public void play() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PLAY_STATE);
}

@Override
public void speed() {
System.out.println("ERROR 停止状态不能快进!!");
}

@Override
public void pause() {
System.out.println("ERROR 停止状态不能暂停!!");
}

@Override
public void stop() {
System.out.println("停止播放课程视频状态");
}
}
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/**
* 课程状态上下文
*/
public class CourseVideoContext {

private CourseVideoState courseVideoState;
public final static PlayState PLAY_STATE = new PlayState();
public final static StopState STOP_STATE = new StopState();
public final static PauseState PAUSE_STATE = new PauseState();
public final static SpeedState SPEED_STATE = new SpeedState();

public CourseVideoState getCourseVideoState() {
return courseVideoState;
}

public void setCourseVideoState(CourseVideoState courseVideoState) {
this.courseVideoState = courseVideoState;
this.courseVideoState.setCourseVideoContext(this);
}
public void play(){
this.courseVideoState.play();
}

public void speed(){
this.courseVideoState.speed();
}

public void stop(){
this.courseVideoState.stop();
}

public void pause(){
this.courseVideoState.pause();
}
}
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public class Test {
public static void main(String[] args) {
CourseVideoContext courseVideoContext = new CourseVideoContext();
courseVideoContext.setCourseVideoState(new PlayState());

System.out.println("当前状态:"+courseVideoContext.getCourseVideoState().getClass().getSimpleName());
courseVideoContext.pause();

System.out.println("当前状态:"+courseVideoContext.getCourseVideoState().getClass().getSimpleName());

courseVideoContext.speed();

System.out.println("当前状态:"+courseVideoContext.getCourseVideoState().getClass().getSimpleName());

courseVideoContext.stop();

System.out.println("当前状态:"+courseVideoContext.getCourseVideoState().getClass().getSimpleName());

courseVideoContext.speed();
}
}

输出:

当前状态:PlayState
当前状态:PauseState
当前状态:SpeedState
当前状态:StopState
ERROR 停止状态不能快进!!


状态模式
http://example.com/状态模式/
作者
Panyurou
发布于
2023年10月4日
许可协议